3D CONSTRUCTION KIT
21. APPENDIX
DEFAULT KEY CONTROLS
O = Move Forward |
K = Move Back |
I = Face Forward |
Z = Sidestep Left |
X = Sidestep Right |
U = U-Turn |
R = Move Up (Rise/Stand) |
F = Move Down (Fall/Crouch) |
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|
W = Turn Right |
Q = Turn Left |
A = Activate Object |
L = Look Down |
P = Look Up |
B = Fire |
M = Tilt Right |
N = Tilt Left |
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SPACE = Toggle Sights Mode/Movement Mode |
CTRL/SYMBOL SHIFT = When used in conjunction with movement keys will accelerate the movement. |
ESC/RUN-STOP/BREAK (CAPS SHIFT + SPACE) = Restart environment. When in the TEST screen it will take you back to the Editor. |
PALETTE VALUES
Amstrad CPC
0 = Black |
9 = Green |
18 = Bright Green |
1 = Blue |
10 = Cyan |
19 = Sea Green |
2 = Bright Blue |
11 = Sky Blue |
20 = Bright Cyan |
3 = Red |
12 = Yellow |
21 = Lime Green |
4 = Magenta |
13 = White |
22 = Pastel Green |
5 = Mauve |
14 = Pastel Blue |
23 = Pastel Cyan |
6 = Bright Red |
15 = Orange |
24 = Bright Yellow |
7 = Purple |
16 = Pink |
25 = Pastel Yellow |
8 = Bright Magenta |
17 = Pastel Magenta |
26 = Bright White |
Spectrum
Ink & Paper |
|
Bright |
Flash |
0 = Black |
4 = Green |
0 = No |
0 = No |
1 = Blue |
5 = Cyan |
1 = Yes |
1 = Yes |
2 = Red |
6 = Yellow |
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|
3 = Magenta |
7 = White |
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Commodore 64
0 = Black |
4 = Purple |
8 = Orange |
12 = Grey 2 |
1 = White |
5 = Green |
9 = Brown |
13 = Light Green |
2 = Red |
6 = Blue |
10 = Light Red |
14 = Light Blue |
3 = Cyan |
7 = Yellow |
11 = Grey 1 |
15 = Grey 3 |
SOUND EFFECTS
0 = Silence |
4 = Activate |
8 = Bonus #1 |
12 = Door Close |
1 = Ping |
5 = Bump |
9 = Bonus #2 |
|
2 = Buzz |
6 = Fall |
10 = Bonus #3 |
|
3 = Fire |
7 = Fail |
11 = Door Open |
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RANGES OF ALLOWED VALUES
Object position X = 0-127
a
Object position Y = 0-63
a
Object position Z = 0-127
a
Object size X = 0-127
a
Object size Y = 0-63
a
Object size Z = 0-127
a
Viewpoint X = 0-8191
b (128
a x 64)
Viewpoint Y = 0-4095
b (64
a x 64)
Viewpoint Z = 0-8191
b (128
a x 64)
Numbers in Conditions = 0-255
Variables numbered 0-127 which can each store 0-255. Note that variables 112 to 127 are system variables.
a - In Object co-ordinates. 1 unit in Object co-ords = 64 units in World co-ords.
b - In World co-ords. 64 units in World co-ords = 1 unit in Object co-ords.